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Windows Game Programming for Dummies (2nd Edition)
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DirectX SDK
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bounce.xtl
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2001-10-08
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<!-- This example shows the transition feature "SwapInputs" that lets you -->
<!-- transition either from A to B, or back from B to A, and it also -->
<!-- demonstrates running a transition backwards (eg: a wipe that's normally -->
<!-- a left to right wipe being made a right to left wipe) -->
<!-- NOTE: If you install the DirectX SDK to a path other than c:\dxsdk, -->
<!-- then you must change the media path for each clip src below. -->
<timeline>
<group type="video">
<track>
<clip src="c:\dxsdk\samples\multimedia\media\skiing.avi" start="0" stop="10"/>
</track>
<track>
<clip src="c:\dxsdk\samples\multimedia\media\lake.mpg" start="0" stop="3"/>
<clip src="c:\dxsdk\samples\multimedia\media\lake.mpg" start="3" stop="6"/>
<clip src="c:\dxsdk\samples\multimedia\media\butterfly.mpg" start="6" stop="10" mstart="0" mstop="2"/>
<transition clsid="{af279b30-86eb-11d1-81bf-0000f87557db}" start="0" stop="2" />
<transition clsid="{af279b30-86eb-11d1-81bf-0000f87557db}" start="2" stop="6" swapinputs="1"/>
<transition clsid="{af279b30-86eb-11d1-81bf-0000f87557db}" start="6" stop="8" swapinputs="1">
<param name="progress" value="1.0">
<linear time="2" value="0"/>
</param>
</transition>
<transition clsid="{af279b30-86eb-11d1-81bf-0000f87557db}" start="8" stop="10" >
<param name="progress" value="1.0">
<linear time="2" value="0"/>
</param>
</transition>
</track>
</group>
<group type="audio">
<track>
<clip src="c:\dxsdk\samples\multimedia\media\track1.mp3" start="0" stop="10"/>
</track>
</group>
</timeline>